Sunday, 30 January 2011

Interactive Project Brief Semester 1

•FVIA Year 2 – Notes on the briefs


•Interactive Project Brief Semester 1


•Working with a specific brief, you have the opportunity to develop work that has a particular focus on audience interaction.
•You will learn specialist skills to help you achieve this.
•Over 12 weeks we will first look at conceptual approaches to interactivity and then look at how to realise these technically

•You will produce work in one of these three broad areas:
•1. An interactive narrative work – for example an interactive story with various possible twists and outcomes.
•2. An interactive documentary work – for example a non-linear portrayal of a person, event or subject.
•3. An interactive educational work – for example a tool for presenting a range of materials with the purpose of expanding knowledge and understanding of a subject.


•Which ever you decide on, there are some specific things that you need to build into the design of the work:
•Concept: We would rather you did something simple well than something complex badly. Think about why you are offering choices to a user.
•Production: You have already discovered that simply to convey a story audiovisually is difficult. Interactivity adds another layer of consideration for you as a maker. Careful planning and development is key to this project
•Interaction: There must be points of choice and interaction for the user.
•Interactive Brief
•Which ever you decide on, there are some specific things that you need to build into the design of the work:
•Coherence: You must think how the visual, the aural and the interactive work together.
•Technical: We will be looking for technical ability, use of sound, usability, presentation and cohesion in the idea and form that the idea is delivered. Make sure that it works technically - Try out your work on different platforms for robustness and to eliminate glitches.
•Audience: Allow time to try out your piece on different people to test out and revise your interaction design. Audience is important.
•Interactive Brief
•Requirements
•You must attend all the workshops to acquire the background knowledge and technical skills.
•Failure to attend will result in failure of the module.
• Different tasks will be set so you can evidence your learning in: DVD Studio Pro and Final Cut Pro and another media on negotiation with your tutor.
•Interactive Brief
•Requirements
•Your concept must be clearly conveyed.
•All work should be submitted professionally on a labelled (printed) DVD in a hard case (or on a web or mobile based format on negotiation with your tutor). Failure to do so will result in us not assessing the work.
•The project is due to be delivered on 13th January 2011
•Looking at work
•For the next three weeks we are going to be showing you a range of work from the internet to locative work, from interactive DVDs to games, from books to non-linear story structures in film.
•Although you are working with interactive DVD for this project, you will learn about structuring your materials from other forms.

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